00:00
00:00
Notabla

133 Game Reviews

42 w/ Responses

Zombies aren't really a danger + the visuals get repetitive quickly. Maybe more types of zombies? Some shooting enemies, maybe? Or some fast running ones? Or some death elevators that you have to board in a specific time or get off of them in time? And maybe a different background for some stages would help. It's cool at times, but it's nothing special as of now. Keep going, though :3

FerTheDripGuy responds:

Hi notabla, i would create another zombie, but its gonna make you rage

Nice game; it employs a good mix of requiring both luck and skill and beating it was certainly one of the most difficult things I've done today (the final boss didn't die, but I survived with 5 HP anyway), as it's also mercilessly difficult. I'm really digging the random, semiroguelite-ish aspects of the game; making you choose how's the wave gonna be and not knowing which tower you'll be getting add to the overall experience and pushes your game as a fresh & new thing in an otherwise overdone formula of TD. The graphics & sounds are nice, too ;)
Edit: after the update, I can no longer say that it's mercilessly difficult (yeah, I kinda came in here just to brag that I went through the whole thing again, but now without losing a single hit point >:]). Still fun, though.

0:48 >:)
I could've shaven off a few extra seconds in the last stage, but I doubt I'd beat 0:42 and get to the all-time leaderboard, so I'm settling for now ^.^'

Coolius' chest says it best~

The game's really good :O
The biggest challenge proved to be finding the matches in the darkness to relight the candles ^.^'
The thing I didn't like, though, was how the camera moved with almost every mouse movement. It's really hard to scroll too far while aiming for something that's already on the screen on accident. It's unintuitive and confusing, at least for me ^.^' Scrolling with WSAD is good on its own (or, the mouse could scroll only when it's near the edge of the screen instead of doing so when it's just a bit off-center)
Anyway; the animations are cool, the idea behind the game's solid and the gameplay's really intense, which means the execution of the idea is also good :D

Used to play the downloadable version last year. Still as much fun as it was then, but it gets pretty laggy pretty quickly here ^.^'

I don't have a local library ever since the bookworms came in

The concept and all that is really nice, but I'd love a way to go fullscreen or something, as it's really easy to slide your cursor a bit too much in the intense moments and just click outside of the game instead of shooting. Cost me some time&lives, but it was still a really good gamejam thingy :D

I really dig the graphics and it plays nice. Really challenging. I've made it up to 522m :P

Looks nice, is intuitive, controls are good, and is very intense. A little arcade game done right :D

youtube.com/channel/UCRBoR9mgKVmyP46NEHMlKpQ

Sophia @Notabla

Age 28

Joined on 6/27/16

Level:
10
Exp Points:
1,073 / 1,110
Exp Rank:
61,106
Vote Power:
5.25 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
1
Saves:
40
B/P Bonus:
0%
Whistle:
Normal
Trophies:
1
Medals:
479