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133 Game Reviews

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Really cool game. Btw; is there something secret I can do with the key once I dropped it in the computer room in meatspace and went to 5-4 in cyberspace? I couldn't see anything openable, even in my second playthrough :/ Should I try drop it in another room? Or just look harder? Or is there nothing I can do with it?
Edit:
It's paradise for me now :P

Droqen responds:

Thanks <3

Something's different in 5-4 in cyberspace. It might be a bit unclear because of the pixels, though. You're sooo close.

I'd love a way for the player to see their current build with details... There were many situations of me buying stuff that was worse than the previous one. But then, there's usually a lot of money between the shops to collect, so it's not that big of a problem :P
Also, some more bosses would be great ^.^

Stepford responds:

There was plans to have a pause menu that showed you all the details of your gun, but I'm not currently working on the project. Doing other stuff! Maybe in the future. <3

Pretty good thingy. Finihed all of the quests and would do it again. A few questions, though...
Does gold give you anything besides a score? And do the hours do any harm when they pass?
I mean, I can see how long it took me to win the game, which was 94hrs on hard difficulty, but is are there any impactful mechanics connected to gold/time?
Anyway, the game plays nice, but could use some balancing, like throwing progressively harder enemies at the player the deeper they go (like +1 stat bonus per floor or something similar), because it's really easy to get overpowered quickly and just rush through the levels trying to get that last monster/item
EDIT: Ok, finished the game on hard again today and it has a very different feeling to it :P While it's still possible to get overpowered by rushing through the floors without touching any enemies and eating every good usable on your way, it's very needed now that the enemies are getting stronger and stronger. Especially when you look at their unfair defence stats (if you rested a few times too much too early in the game)
Anyway; the game's still cool ^.^

Extar responds:

Glad you enjoyed it! To answer your questions:
Gold is indeed basically just a score. It seemed better to keep track of the good items you were dumping rather than them just disappearing.
In v1.03 and prior, again time passing doesn't do anything besides work as a rough 'how long did it take you to finish' at the end screen.

I liked your idea of a simple stat increase to enemies when leaving a level, 'why didn't I think of that?' It might have just been something I thought about adding early on but forgot. Anyway I've updated the game to 1.04 now so whilst gold is still just a number, enemies get stronger with each hour that passes. It's made things a bit harder and it makes constant resting between battles a poor strategy (as was originally intended) but a playthrough should still only take about 15 minutes.

So thanks for the good idea! :)

A really cool demo ^.^
Love the gory details

ToasterPower777 responds:

Thank you ^^ Im glad you enjoyed it

Has potential :P
Plays a bit like Riviera on GBA, which is a good and kinda rare thing.
Definitely will check it after the updates

Really cool game ^.^
The stuff in the vending machines was way too cheap given the candy earn rate (I haven't had a single situation of me not being able to afford an item), but still enjoyed it till the very end :P

I dunno, seems kinda crappy. But it rocks, so whatever

Pretty cool combo simulator :P

Cool and creative concept :P
Sometimes it requires some manouvers that require a little bit too much luck and/or precision, though.
And it feels weird to have your character to turn towards the mouse when it's not really necessary.

the idiotest of them all leave

youtube.com/channel/UCRBoR9mgKVmyP46NEHMlKpQ

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