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133 Game Reviews

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The coin counter doesn't reset after dying and restarting the game. There is no music at all. I had to lose on purpose just to see what happens, as the difficulty is pretty nonexistent and doesn't get higher. Also, the sprites are weirdly scaled; it doesn't help a retro theme if separate things are obviously made for different resolutions.
But still, the tomato, the coins and the knives look kinda cool and the game controls well with its two buttons. Also, the knives building up their speed with that grey trace above them is a nice touch.

Action! Destroyness!

Cool game. SImple, yet difficult and engaging. Nice bbys ;)

The game's pretty cool, aside from the typos and a few bugs that others already pointed out.
I'll just add that I've managed to defeat the ogre bossfight with the full party and the game just froze, so I had to restart it and then lose on purpose to move forward... There should be a failsafe or something in case that happens :P

fouzi94 responds:

Thanks for reporting this ogre bug , i didn't notice it before..
I'll fix it and re-upload...
Thank you for giving this demo a try

I REALLY want to play the full game when it comes out <3
I really like the style and the concept.
There are a few things to be fixed, though ^.^'
Like the HP and GROOVE bars displaying a bit of red even though my HP is full in the menu.
Or the text disappearing after I picked up a blue gear and pressed a directional button (happened at the top of the first big room)
Or the first room after the intro being too easy to get lost in, as it's not divided into smaller rooms on the map (maybe showing room exits on the map would help). And maybe enemies not regaining their hp after they kill you.
And Giant Gordon hitbox being a bit too big.
Also, I'm not sure whether the 'run & drill' upgrade works properly or not.
But it's a great game overall :D

privatepook responds:

I'm glad you're excited to play the full game when it comes out! I'll make sure to post about it here when it does.

Those are all good suggestions -- I've uploaded a new build fixing the HP and GROOVE bars and adjusting hitboxes/the layout of the first big room. I'm still working on either fixing the Run & Drill feature or nixing it altogether if it doesn't seem to be making the game more fun. Not 100% sure yet.

Thanks for the good feedback!

Really cool :D
The game looks really nice and finishing it on hard mode was really challenging because of the splitting mechanic

The only thing that bothers me is that the cursor kinda falls out of the game screen and messes up my camera and movement.
Love the models

JTSquires responds:

Thanks. That was def an issue, if you double click the mouse on the screen it locks in better.

I expected a Higurashi game and clicked immediately, but then I've got something very different... Usually, I'm very sceptical of the games that borrow assets from somewhere else. They don't feel like an original artist's vision but just a regular collage instead. This game, however, felt like a dreamt up definition of the art itself. I's just right as it is, but then you wake up and see the obvious differences between the elusive reality and even more elusive, when awake, Morpheic theories. Rena Game is Rena Game. But that's not the problem, here. This game has all the cheap stylistic choices, but it totally works in the game's favour and isn't irritating at all. The game puts you in a mood and I really enjoyed that mood. It's really unfair on the hard diffiulty and I'd love to say that I beat it, but I was so tired during the final boss' second form, that I cheated. And I never cheat in games. Also, one of the bosses (I believe it was the first one after entering the restroom) is totally skippable, because the door just isn't there behind them. You really bought me with your weird game and you deserve these stars just for the soundtrack alone. Take care. (edit: I've managed to beat the final boss on normal just after writing this. The problem with beating it on hard was that every time I had to go through the first form again and again)

Combat is a little wonky sometimes and the backgrounds get boring quickly, but the game is fun. I liked the character system and the bosses were nice.

The title is just one word away from 'You have to win the game', which was a cool and kinda depthy game. This one is a hilarious little thing instead. It could use some fullscreen or better cropping and maybe building somewhat of a tension before the jumpscare. It's one of these 'nicer on paper than in practice' parody games

youtube.com/channel/UCRBoR9mgKVmyP46NEHMlKpQ

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