00:00
00:00
Notabla

133 Game Reviews

42 w/ Responses

Ok, the concept is fun and the game is really simple. I was kinda disappointed with the inconsequent style and with the ghosts being basically the same and I got a bit salty when I killed a ghost and then semi automatically went back to the menu because the cursor was in the button's place when I was finishing the ghost with my click.
I'd give it 3,5 stars, but that ending screen really bought my heart, so here is a four ;)

Managed to get a few endings on the hardest difficulty and saved all of the children, but something didn't feel quite right about the ending. Maybe I didn't do everything-everything yet.
Anyway, the game is very cool and I'm digging these ZX aesthetics and the more-complicated-Berzerk feeling, but there were some bugs that were pretty annoying. And there were far too many little plot details to fully pay attention to them all ^.^'
As for the bugs;
There were a few rooms with an instahit upon entering
The part just before Julie fights softlocked my game a few times (I noticed it happening when I destroyed the bot spawners before she was finished setting them up while chasing her in the room furthest in the bottom left corner of the area)
Another softlock in the core when Emma was starting to set up the third bomb and the turret had its health bar emptied (which was easily achievable with frag rockets equipped).
The game got rid of my savefile twice and I had to download the standalone version to play through the whole game properly.
Some rooms on the map showed exits that just weren't there.
But apart from these things, the game is just great. <3

The game is still very buggy... For example; you could do these walljumps to skip major portions of the level and it just looks like an overall unfinished thing. The puzzles are nice, though.
Edit: raised the score a bit

GalefreeGames2 responds:

omg just figured out how to fix wall jumps

Cool game with some eally fun puzzles

The engine looks solid and I like the diversity in the worlds and this whole randomness, but there were problems on the way. Like, major problems. I picked up the artifact on the seventh floor and everything just kind of died before me until the end of the game. I mean, everything did 0 dmg to me because of my ridiculous defense stat and I just could walk through everything right until the game's ending. And this was also my first run, so I haven't experienced the game much, because I had to be careful only in the mystic caves and then the game just kinda played and finished itself. The fact that there were medkits on my every step healing me fully in the last worlds didn't exactly add to the challenge, too. Also, there was no boss in the digital world.

HealliesGames responds:

Evaluating Eternal Death over time, it surprised me a lot how a run can go from one end to the other.

It's amazing how easy it's to break the game, or to come across an unfortunate run to lose on the first floor.

I also remember a play from my friends: a run that seemed to be perfect, ruined by a simple "corrupted script" that made them lose.

Certainly one of the most structured projects I've done, but the randomness of the events really seems to dictate the fate of the game.

I intend to do a second chapter in the future, I want to see what can come out with the experience gained over the years.

The last part is VERY pretty :O
And the game is pretty hard with these perfect jumps and flower swapping :P
Definitely deserving way more than 2.99 it got... :/

HealliesGames responds:

Unfortunately, the low rating was due to the brutal difficulty in the moment of release.

But thanks to the criticisms, I managed to balance stuff.
Every cloud has a silver lining.

And the fact that the judges took the game into consideration despite the score made me really happy!

Thanks for your feedback, Notabla. I am glad you liked it!

A great continuation :D The characters and twists are still great. Some battles around the half of the game are very difficult. Maybe a little too difficult for someone who doesn't spend her free time playing tactical RPGs, but I always look for some challenges, so I'm off to the final chapter ^.^

I'm a worm, YEEEEE

The only thing 'addicting' about it is the stuff in the needles that fall. But I don't do drugs, so that doesn't convince me. And it stops being 'challenging' and starts being almost purely random when your character takes almost half of the screen in height. The music sucks, too. But the game is working and the graphics are nice, so there goes a 3 from me

Nothing short of a flash masterpiece :O

youtube.com/channel/UCRBoR9mgKVmyP46NEHMlKpQ

Sophia @Notabla

Age 28

Joined on 6/27/16

Level:
10
Exp Points:
1,073 / 1,110
Exp Rank:
61,313
Vote Power:
5.25 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
1
Saves:
40
B/P Bonus:
0%
Whistle:
Normal
Trophies:
1
Medals:
479