The game is just awesome. You just nailed the whole old feeling, all while doing something creative. The game is REALLY difficult in the second half and also really rewarding. And the bossfight is great.
Keep it up <3
The game is just awesome. You just nailed the whole old feeling, all while doing something creative. The game is REALLY difficult in the second half and also really rewarding. And the bossfight is great.
Keep it up <3
Oh thank you! I'm so glad you enjoyed it! You're the first one that I know of that's been all the way to the end :D Your message really warmed my heart, thanks a lot!
Pretty cool concept/graphics and the controls are smooth, but it gets repetitive quickly. The boss was a bit too easy, at least for the trapper class :P And shooting arrows or throwing bombs when the character is right below a wall is totally ineffective (the bomb just exploded right after being thrown and the arrow didn't even make it out)
But it's a really cool game given that it was a jam thing, so keep it up ^.^
Balance is definitely something I had trouble figuring out. Hopefully the game would feel less repetitive after a proper balance patch, so things don't feel too easy. Could also make the game shorter. I'll have to look into the wall issue as well. Thanks for the feedback :)
Cool concept, but could use some gameplay improvement ^.^'
Improvements such as what ?
I just wanted to say I had 1700 on my first try. Cool graphics and music.
thanks dude <3
LEGO
batman
It's nice mechanically, but the game is just nothing special and feels a bit incomplete; especially on the graphic side.
thank you for the feedback. i appreciate it.
The graphics and the atmosphere really pulled me in your world. It's a good game, even if the puzzles are a bit too few and/or too simple, but that's probably only due to the game's length and nothing else. I'd love to see Post Mortem turning into a full-length project, as it has a lot of potential. The only annoying downside is the cursors; the arrow is beyond pointless and the RMB could cancel more things than just walking. It could switch your cursor or something like that, because switching them the regular way feels like a chore sometimes.
thank you very much for the feedback!! i am very happy that you enjoyed my game !
There should be a button to quit a level or the level selection menu. And to quit the deathmatch mode without resetting the whole game. Also, when two players shoot at each other and they both die, the game tells you that 'PLAYER X WINS' and then changes it to 'PLAYER Y' wins and that's pretty confusing. Also, the game doesn't save your times and level progress in any way. Some music would be nice, too. The game simple, but it's really pretty and the controls feels nice.
Thanks,
The quit button was a small bug which is now fixed and I'll investigate the deathmatch bug.
Save systems will come in a full release of the game