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Notabla

42 Game Reviews w/ Response

All 133 Reviews

Ok, so first, the art is just GORGEOUS.
But some sprites look like they were made for a game with a totally different resolution and it looks weird (the fires and the key for example). There's some polishing to do, like adding a death sound, because you can't really feel getting impaled on the spikes. But still, there's some potential, so I'm waiting for the next worlds ^.^
And then, there's this semantic thingy... You can't just slap the words 'souls-like' for your game to actually be a soulslike. It's misleading and there aren't many similarities.

shaux responds:

Thank you so much, I am glad that you enjoyed the game. I understand the confusion with the semantics and will change it soon. :)

Looks promising, but has a few issues. Lack of music outside of the boss fight is kinda offputting. So is shooting with your mouse when the aiming direction is determined by your movement and not the cursor position (it'd be way less confusing if casting spells was bound to one of the keyboard keys instead of the mouse). Enemies lack animation and after collision they can just push you around without dealing any further damage. Anyway, I'm looking forward to something with a less 'unfinished' feeling to it :P

LiquidCrystalGames responds:

Thanks for playing! The game is still in alpha so I will try to add the features that you desire in Alpha 1.3 . Thanks for rating and checking out my game!

Not really challenging nor engaging. Like, at all. walking is very glitchy, aiming is weird and you have to deliberately make yourself lose, because the game just goes on without becoming more difficult. The sounds are cool, though

Djevvy responds:

Thanks, i made it a couple of years ago for a game jam so thats how it isn't really polished.

Got to a fight in which both me and my opponent were regenerating health too fast for one of us to drop dead, but it was fun while it lasted. Far from being a quality S&S clone, yet it was still pretty cool. Don't know if the shady character straight up lied to me or if it was a bug, but I never had my double spell damage with the staff :P

plutonium-soft responds:

It sounds like he ripped you off :D

The game is still very buggy... For example; you could do these walljumps to skip major portions of the level and it just looks like an overall unfinished thing. The puzzles are nice, though.
Edit: raised the score a bit

GalefreeGames2 responds:

omg just figured out how to fix wall jumps

The engine looks solid and I like the diversity in the worlds and this whole randomness, but there were problems on the way. Like, major problems. I picked up the artifact on the seventh floor and everything just kind of died before me until the end of the game. I mean, everything did 0 dmg to me because of my ridiculous defense stat and I just could walk through everything right until the game's ending. And this was also my first run, so I haven't experienced the game much, because I had to be careful only in the mystic caves and then the game just kinda played and finished itself. The fact that there were medkits on my every step healing me fully in the last worlds didn't exactly add to the challenge, too. Also, there was no boss in the digital world.

HealliesGames responds:

Evaluating Eternal Death over time, it surprised me a lot how a run can go from one end to the other.

It's amazing how easy it's to break the game, or to come across an unfortunate run to lose on the first floor.

I also remember a play from my friends: a run that seemed to be perfect, ruined by a simple "corrupted script" that made them lose.

Certainly one of the most structured projects I've done, but the randomness of the events really seems to dictate the fate of the game.

I intend to do a second chapter in the future, I want to see what can come out with the experience gained over the years.

The last part is VERY pretty :O
And the game is pretty hard with these perfect jumps and flower swapping :P
Definitely deserving way more than 2.99 it got... :/

HealliesGames responds:

Unfortunately, the low rating was due to the brutal difficulty in the moment of release.

But thanks to the criticisms, I managed to balance stuff.
Every cloud has a silver lining.

And the fact that the judges took the game into consideration despite the score made me really happy!

Thanks for your feedback, Notabla. I am glad you liked it!

youtube.com/channel/UCRBoR9mgKVmyP46NEHMlKpQ

Sophia @Notabla

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