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Notabla

42 Game Reviews w/ Response

All 133 Reviews

EDIT:
The new features help a lot :D
Can't drink potions since my keyboard doesn't have the numpad, though ^.^'
And I can't release the big-red boss from its cage no matter what I do :/

HeRi10 responds:

Thank you for taking the time to play and review my game. The first tab is supposed to say the number of players and which player is using which input device (if it is out of place, fullscreen the game and close and open the settings pressing K should toggle fullscreen on/off). I have also added a button to the right that opens/closes settings menu. I hope you don't encounter any more bugs!
A build of the game is also on itch.io it should hopefully work much better(it works better for me at least)Edit:i changed using potions to leftAlt,to defeat the final boss you have to kill all the minnions, I have updated the build so minnions actually spawn now instead of just being the boss, you have kill the minnions and interact with the machine(top left).The rest is just killing what you see!
Edit:i changed using potions to leftAlt, To defeat the final boss you have to kill all the minnions, I have updated the build so minnions actually spawn now instead of just being the boss, you have kill the minnions and interact with the machine(top left).The rest is just killing what you see!

I done it, ncie jobe!!!

Ant responds:

YAY :D

Pretty cool and addictive, but still a little unfinished.
Destroyer 4 achievement doesn't work when Destroyer 5 is already unlocked.
Also, mission 19 is pretty much unbeatable; I can easily destroy everything that comes into my view and still can't get enough coins. Almost 900 is the best I can get, and I tried a lot. Maybe if the alien creatures that shoot would drop more coins it would be more achievable.
Up until this point, I achieved everything I could achieve (even the 3 patience badges; the third one was a PAIN to do) excluding Destroyer 6 and that broken Destroyer 4, and it was pretty fun :)
Also, tying the achievements to NG medals would be cool as hell, too

LLGameDev responds:

Hello, first, thanks for the compliment, I'm glad you had fun. About the achievements linked to the NG medals I will still check on that. On mission 19 I will review and arrange it for a smaller amount of coins, because the coins are of different values ​​each, they are according to the size of your level, already in the collection missions, it does not matter, so I'll fix it. And
about the destroyer missions, you should note that there are three types of meteors, they are: "Meteoroids (the largest), Meteors (the medium ones) and Meteorites (the smallest), it is possible to complete the Destroyer 6 mission before the others, because there are more Meteorites than the others =)(google tradutor)

The game's pretty good, but things started getting weird in the desert level. Two Froggos spawned instead of one and I thought it was some sort of a new mechanic, but it felt really confusing, as the other froggo seemed to have its own stats, didn't use its tongue, and my health was displayed wrongly when it was around

Philplays responds:

That is a bug. ill try and fix it now! thanks for the review.
Edit - Bug is fixed have fun!

Kinda nice for a bit, but VERY unfinished... A and D work as they should, but arrow keys still make the character move very slowly for some reason (probably because of a default Construct movement behaviour that still has 'default controls' turned on). And zooming out just to see the whole thing is a really easy fix. The arrows make the whole page scroll up and down, but the game doesn't require using them, so I guess it's ok. There doesn't seem to be any sound and there is a part in which your cart can get stuck forever (red and twirly part with some u-turns)

Creamedbaens responds:

Yeah I fixed that lil problem

Ok, but how does that help with learning numbers? There's no indication of anything; no counting, no spelling out which number is which etc. It's just twirly symbols...

Mr3rudy responds:

You make them say the number

Only the first tree near to your spaceship works... And it's not an rpg game. It's a cool idea, but there's not much to the game itself. What do you need gold for? Is the game winnable?
EDIT: Whoah, it's really cool if it was made under 2 hrs :O

to7lob responds:

Thank you for the feedback,no the game is not winnable and i made this game in 1:47 hour as a challenge.

WON ON MY FIRST TRY WITH 2 HP AND STILL ONE HEAL LEFT, WOO!
Cool idea with animating objects that just randomly sit around in the throne room.
Anyway, it's the third game from your studio that I've finished by now and I really dig your style :P

Butzbo responds:

Hahah, thanks! We'd like to revisit this idea sometime :)

It's cool, but kinda repetitive after a while. Some baddies could help, as keeping your timer high is VERY easy. The only thing that stopped me from progressing further was a situation in which the right kind of fruit just wouldn't spawn on the level. I needed 3 pieces of the same fruit on LV18, yet only two were present. Same situation on my next run, but this time on LV17.
Anyway, there is a lot of charm to your game ^.^
Edit: It's better now and the bugsquashes aren't as overpowered as they were before, but I still feel like it grows easier with more fruits per level instead of more difficult. When you drop all of the needed fruit on the ground before collecting and giving them away, then it's still pretty easy to get to the green time bars at LV20+
Had to deliberately kill myself at lv30 because I grew bored at that point ^.^' Maybe if the fruit were giving less time at higher levels, or if the timer went faster the further into the game you are, then it could be more challenging :P

Omael responds:

Already adjusted the difficulty and bonus time, thanks

youtube.com/channel/UCRBoR9mgKVmyP46NEHMlKpQ

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